
Gameplay – 9 Overall – 9.4
Graphics – 10
Sound – 9
Longevity – 9
Reviewer’s opinion – 10
If you are not aware of what the Metal Gear Solid series is at this point, it’s unlikely that you are reading this review. Solid Snake is back on what has been confirmed by Hideo Kojima as his last mission-and what a mission it is. MGS4 delivers in every way, from its incredibly cinematic cutscenes to its modernised gameplay, it’s a fitting to coda to one of the greatest characters in the history of video games.
War has changed. Coming from Solid Snake this statement is somewhat contradictory to his previous war related philosophising, but it turns out to be factual. The war economy has changed the face of war, causing them to be fought out by Private Military Companies. Surrounded by this war, a rapidly ageing Solid Snake sets out to find Liquid Ocelot and unravel whatever maniacal scheme he may be cooking up. If you have yet to play any of the games in the MGS series, the story will be nigh impossible to follow and really get anything from, and even if you have, the story may have you desperately trying piece things together in your mind once or twice. However if you know your Metal Gear lore, MGS4 provides an amazing and frankly surprisingly clear closing to the series. Kojima ties up almost every crazy loose end with a convincing and well thought out conclusion.
The events of MGS4 are conveyed through many in-engine cutscenes that achieve a visual quality and cinematic level that most games can’t copmpete with. Given the length and frequency of these cutscenes (which make up a large portion of the 15-20 hour game themselves), MGS4 could become a litle tiresome for some people who are looking for a faster paced game.
The gameplay of Metal Gear Solid 4 has been made much more accessible than previous games in the series. The fixed camera has been replaced by a more traditional, movable third-person camera and Solid Snake has now mastered the art of moving while in the crouched position. These changes have made noticing guards ahead of you a much easier task than it used to be. Also aiding you in your stealthy missions are the solid eye, which acts as a radar, night vision and binoculars, and the octo-camo, which gives Snake the chameleon-like ability to blend into whatever surface he is pressed up against.
The combat has also been modernised with an over the shoulder view from which to shoot as well as the ability to move while firing from the first person perspective. These changes make the sections of MGS4 where firefights are obligatory more enjoyable and less of a chore than they were in previous games. This is especially important in parts of the game where you are caught in the crossfire of two rivaling factions and helping one out in combat may make reaching your objective a simpler task. These sections of gameplay are new to the series and provide some variety as they allow you to approach a given scenario in different ways. They also make MGS4 less centered around stealth, which may be a welcome feature for people who are not a fan of the genre.
Along with the traditional health bar, Solid Snake also has what the game refers to as a psyche bar. When this drops to a low level, the only real consequence is less accurate aiming due to Snake’s hands shaking around. This usually has little effect on gameplay though as it can be easily replenished and is used more in the context of the story than anything else.
Like its predecessors, Metal Gear solid 4 features several boss fights. Saying much more about these could potentially spoil parts of the story. Suffice to say they are the most challenging parts of the game and that two of them provided my personal favourite moments of the game.
Metal Gear Solid 4 features some of the best graphics seen on the PlayStation 3 to date. The general quality of environments and textures is fantastic but what MGS4 truly excels in is the facial expressions of the characters. They animate very realistically and give the cutscenes a more cohesive, movie-like quality. Other impressive aspects of the visuals include the sheer amount of detail included by the developers, the number of soldiers on screen at once, the numerous visual effects and how the frame rate is able to stay constant throughout this.
The sound in MGS4 is in keeping with the quality of the rest of the game. The voice acting is for the most part, superb, with David Hayter turning in another incredible performance as Solid Snake. The only complaint I would have with the voice-work is the return of some unconvincing crying which has become common to the series over the years. The soundtrack of MGS4 is mostly terrific and fits well with whatever is happening on screen. Again, one complaint I would have with the music is the disappearance of the main Metal Gear Solid theme which has been present in the other games in the series. This is by no means a large flaw, but would have been, as a fan of the series, a welcome feature of the game.
Metal Gear Solid 4 is both a tremendous conclusion to one the of the greatest video game series’ of all time and the reason you should own a PS3.
–Stephen
Note- this is a review of only the single-player portion of MGS4.



